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Renegade x ion cannon
Renegade x ion cannon









Note that for boolean options (true/false), other indicators like yes/no and 1/0 can also be used.

renegade x ion cannon

These are enabled by adding them in the section of the mission ini file. (Note that the RemoveBuildExceptions key is not included in this list, which made me wonder if there's a more complete list of extra INI options (including one for superweapons) somewhere that I don't know about! I had a look at Nyer's patch notes for additional INI options ( ) and it shows this list: I have vague memories of there being a special INI key which enables superweapons for the other faction, if you capture/build the appropriate building, but I can't remember if this is true or my misremembering. Here's what my INI files has:Īs you can see, I made the AVC capturable, and I removed build exceptions to give Nod access to all the good stuff, but when I capture it, nothing happens (besides it being shot by a GDI Ion Cannon, which was due to player enters -> ion cannon trickery I was trying to use to give it to Nod) Even when I capture the GDI Conyard and build my own AVC I don't get the superweapon. However, I've run into the following problem: I can't work out how to enable that superweapon for Nod.

renegade x ion cannon

Centre and using the Ion Cannon against GDI. I'm making a mission which involves Nod capturing an Adv. Hello peoples, and especially hello to Nyerguds who will most likely be able to help me with this!











Renegade x ion cannon